SAVR is a sales training system using virtual reality technology. The training is divided into seminars that the user/student can perform using an Oculus helmet. Thus, he lives an immersive experience, allowing him to improve his sales skills.
The first challenge was to understand and translate the customer ideas wanted to achieve. Then we have to make the best decisions regarding hardware, assets, technology, and user experiences design. During the project, new challenges appeared, such as achieving optimal voice recognition, generating realistic animations, and optimizing the 3D to suit the Device's resources (Oculus helmet).
Technology: Unity
Scope: VR Development | Meta Quest | QA | Experience Design & Gamification